From ArmA 3 King of the Hill Wiki
The following tables show the equipment details for the RHS modded mission variation.
Primary weapons
Weapons available without a perk
Minimum level
|
Name
|
One-time-purchase price
|
Permanent purchase price
|
1
|
M16A4 (Carryhandle)
|
|
|
|
M4A1 PIP
|
100 $
|
25000 $
|
|
L1A1, L1A1 Flash Hider
|
200 $
|
50000 $
|
|
MP7A2
|
200 $
|
50000 $
|
|
HK G36KV
|
|
|
|
M16A4
|
200 $
|
50000 $
|
|
Karabiner 98 Kurz
|
50 $
|
20000 $
|
16
|
M590A1
|
|
|
21
|
M21A
|
|
|
25
|
M4A1 Block II
|
|
|
26
|
M1 Garand
|
|
|
28
|
M32 MGL, M2A1 GL Sight
|
|
|
30
|
SCAR-H (Std)
|
|
|
32
|
M27 IAR
|
|
|
34
|
M3A1 (SD)
|
|
|
36
|
HK416 D14.5
|
|
|
38
|
Mosin SBR
|
|
|
40
|
MP44
|
|
|
Machineguns
Machine guns requires the Machinegunner perk selected as an active perk.
Minimum level
|
Name
|
One-time-purchase price
|
Permanent purchase price
|
|
M249, SAW Bipod
|
400 $
|
110000 $
|
|
M240G
|
600 $
|
150000 $
|
31
|
M249 PIP (Long/Savit), SAW Bipod
|
|
|
37
|
MG42
|
|
|
Marksman rifles
The marksmen rifles requires the Marksman perk to be selected as an active perk.
Minimum level
|
Name
|
One-time-purchase price
|
Permanent purchase price
|
|
M14 EBR-RI
|
400 $
|
110000 $
|
17
|
M40A5
|
|
|
24
|
M24 SWS
|
|
|
27
|
Mk 11 Mod 0
|
|
|
29
|
M107
|
|
|
35
|
M2010 ESR
|
|
|
|
M107
|
|
|
Pistols
Minimum level
|
Name
|
One-time-purchase price
|
Permanent purchase price
|
|
M9 Beretta
|
100 $
|
20000 $
|
|
Glock 17
|
100 $
|
20000 $
|
16
|
Sa vz. 61 (Folded)
|
|
|
26
|
M320 GLM
|
|
|
33
|
M1911A1
|
|
|
40
|
Type 94 Nambu
|
|
|
Launchers
Minimum level
|
Name
|
One-time-purchase price
|
Permanent purchase price
|
|
M72A7
|
200 $
|
50000 $
|
|
M136 (HEAT)
|
200 $
|
70000 $
|
|
9K38 Igla
|
500 $
|
n.a.
|
|
M3 MAAWS (HEAT)
|
500 $
|
100000 $
|
18
|
M136 (HEDP)
|
|
|
|
FIM-92F
|
|
|
30
|
MK153 Mod 0 SMAW, SMAW sight (HEAA round)
|
|
|
34
|
M3 MAAWS
|
|
|
38
|
MK153 Mod 0 SMAW; SMAW sight (HEDP round)
|
|
|
|
FGM-148 Javelin
|
|
|