Spawn vehicle: Difference between revisions

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The '''spawn vehicle''' is a new additional feature with the v14 update of the King of the Hill mission. With this vehicle, a faction can get faster and more independent from the usual ways of getting into the [[Area of Operations|AO]] (like helicopter flights or driving inside the AO).
[[File:Spawn vehicle map.jpg|thumb|Using the scroll wheel at this map while a spawn vehicle is available in the AO, allows a player to spawn directly into that vehicle.]]The '''spawn vehicle''' is a new additional feature with the v14 update of the King of the Hill mission. With this vehicle, a faction can get faster and more independent from the usual ways of getting into the [[Area of Operations|AO]] (like helicopter flights or driving inside the AO).
[[File:Spawn vehicle map.jpg|thumb|Using the scroll wheel at this map while a spawn vehicle is available in the AO, allows a player to spawn directly into that vehicle.]]
The spawn vehicle is an unarmed, compared to other vehicles, slow vehicle, which needs to be driven into the AO to work properly. Once it is delivered into the AO and at maximum slightly damaged, players of the same faction can start to spawn into this vehicle from the spawn location. This drastically reduces the time a player needs to get from the spawn location within the factions [[safe zone]] to the AO. The player simply needs to use a mouse wheel action while targeting the map at the spawn location.
The spawn vehicle is an unarmed, compared to other vehicles, slow vehicle, which needs to be driven into the AO to work properly. Once it is delivered into the AO and at maximum slightly damaged, players of the same faction can start to spawn into this vehicle from the spawn location. This drastically reduces the time a player needs to get from the spawn location within the factions [[safe zone]] to the AO. The player simply needs to use a mouse wheel action while targeting the map at the spawn location.


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== Spawn vehicles of the factions ==
== Spawn vehicles of the factions ==
<gallery>
All factions have the same vehicle, an AFV-4 Gorgon as a base for their spawn vehicle. The vehicles are unarmed and colored in the factions main color (green for INDEPENDENT, red for OPFOR and blue for BLUFOR), and are additionally recognizable by a flag at the left end of the vehicle. Also, the Gorgon is an amphibious vehicle, which allows it ''swim'' through water.
 
A bit of history, before each faction had the same spawn vehicle, they had different ones:<gallery>
File:Marid sv.jpg|Spawn vehicle of the OPFOR faction: Unarmed MSE-3 Marid
File:Marid sv.jpg|Spawn vehicle of the OPFOR faction: Unarmed MSE-3 Marid
File:Marshall sv.jpg|Spawn vehicle of the BLUFOR faction: Unarmed AMV-7 Marshall
File:Marshall sv.jpg|Spawn vehicle of the BLUFOR faction: Unarmed AMV-7 Marshall
File:Gorgon sv.jpg|Spawn vehicle of the INDEPENDENT Faction: Unarmed AFV-4 Gorgon
File:Gorgon sv.jpg|Spawn vehicle of the INDEPENDENT Faction: Unarmed AFV-4 Gorgon
</gallery>All of the vehicles are amphibious and can ''swim'' through water. They have some other differences, which differentiate them from each other. E.g. the AFV-4 Gorgon is a slightly slower then the AMV-7 Marshall and the MSE-3 Marid, however has slightly better armor.
</gallery>
== Vehicle respawn ==
If the vehicle is going to be destroyed or despawns as it was too long out of the safe zone and [[Area of Operations|AO]], the vehicle will respawn at the safe zone of the faction it belongs to. It does also automatically respawn if it is too damaged, however, the time until it despawns is way longer, so it may make sense to destory your own spawn vehicle.
 
The time the vehicle takes to respawn is variable and seems to be related how long it was able to be used within the AO. If it was alive in the AO longer, it will take longer to respawn as well.


== Interrupting infantry supply ==
== Interrupting infantry supply ==
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