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| == Spawn vehicles of the factions == | | == Spawn vehicles of the factions == |
| All factions have the same vehicle, an AFV-4 Gorgon as a base for their spawn vehicle. The vehicles are unarmed and colored in the factions main color (green for INDEPENDENT, red for OPFOR and blue for BLUFOR), and are additionally recognizable by a flag at the left end of the vehicle. Also, the Gorgon is an amphibious vehicle, which allows it ''swim'' through water.
| | <gallery> |
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| A bit of history, before each faction had the same spawn vehicle, they had different ones:<gallery>
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| File:Marid sv.jpg|Spawn vehicle of the OPFOR faction: Unarmed MSE-3 Marid | | File:Marid sv.jpg|Spawn vehicle of the OPFOR faction: Unarmed MSE-3 Marid |
| File:Marshall sv.jpg|Spawn vehicle of the BLUFOR faction: Unarmed AMV-7 Marshall | | File:Marshall sv.jpg|Spawn vehicle of the BLUFOR faction: Unarmed AMV-7 Marshall |
| File:Gorgon sv.jpg|Spawn vehicle of the INDEPENDENT Faction: Unarmed AFV-4 Gorgon | | File:Gorgon sv.jpg|Spawn vehicle of the INDEPENDENT Faction: Unarmed AFV-4 Gorgon |
| </gallery> | | </gallery>All of the vehicles are amphibious and can ''swim'' through water. They have some other differences, which differentiate them from each other. E.g. the AFV-4 Gorgon is a slightly slower then the AMV-7 Marshall and the MSE-3 Marid, however has slightly better armor. |
| == Vehicle respawn ==
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| If the vehicle is going to be destroyed or despawns as it was too long out of the safe zone and [[Area of Operations|AO]], the vehicle will respawn at the safe zone of the faction it belongs to. It does also automatically respawn if it is too damaged, however, the time until it despawns is way longer, so it may make sense to destory your own spawn vehicle.
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| The time the vehicle takes to respawn is variable and seems to be related how long it was able to be used within the AO. If it was alive in the AO longer, it will take longer to respawn as well.
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| == Interrupting infantry supply == | | == Interrupting infantry supply == |