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== Core functionality and earnings == The goal of each faction is to gather control of the AO by having the most players within the AOs boundaries. Every certain amount of time (usually 30 seconds), the team with the most players inside the AO get's one point up to 100. The first faction that gets 100 points wins the round. If there's a tie between two factions, which would hold the most players in the AO, none of them gets a point. Each player inside the AO can earn two different types of rewards while being in the AO when a team gathers a point: * Objective offensive: Rewarded with [[Experience|50 XP]] and [[In-game money|50 $]]. Earned when the faction of the player does not hold the majority of players in the AO. * Objective under control: Rewarded with [[Experience|50 XP]] and [[In-game money|50 $]]. Earned when the faction of the player holds the majority of players in the AO. * No earning: Given no team holds the majority of players in the AO, no player within the AO is rewarded. The faction that currently holds the majority in the AO is indicated in two ways: * The AO is colored in the factions color (white if no player is in the AO) * The bottom right faction indicator turns red or green (red: enemy faction holds the majority; green: own faction holds the majority) * Both indicators turn purple given there's a tie between two or more factions
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